Behind the Scenes Interviews

Click on the interview you wish to read or just scroll down.

  1. Eric Saward Interview - DWM No. 94 - Nov 1984 (edited)
  2. Robert Holmes Interview - DWM No. 100 - May 1985 (edited)
  3. Ron Jones Interview - DWM No. 101 - June 1985 (edited)
  4. Eric Saward and John Nathan-Turner Interview - DWM No. 104 - Sept 1985
  5. "The whole thing fell to pieces..."
    Christopher H. Bidmead Interview - DWM No. 259 - Dec 1997 (edited)

  6. Pannant Roberts Interview - DWM No. 122 - Mar 1987 (edited)
  7. Visual Effects - Season 23 - DWM No. 123 - Apr 1987
  8. Philip Martin Interview - DWM No. 125 - June 1987
  9. Nick Mallett Interview - DWM No. 132 - Jan 1988 (edited)
  10. Chris Clough Interview - DWM No. 135 - Apr 1998 (edited)
  11. Strange Matters - Pip and Jane Baker Interview - DWM No. 137 - June 1988 (edited)
  12. Philip Martin Interview - DWM No. 150 - July 1989
  13. Graham Williams Interview - DWM No. 151 - Aug 1989

Clicking on any interview title will bring you back to the top.

Any interviews maked "(edited)" are edited from
larger interviews covering other Doctors and topics.

** More to come soon.. **




Eric Saward Interview
Doctor Who Magazine No. 94
November 1984


As a script editor Eric Saward is to some extent responsible for the consistent characterisation of the regular cast. "Although it depends on the writer - some, of course, are very familiar with the show. At the moment, with a new Doctor they only have one broadcast story - if they've seen it - to go on, which is not how Colin Baker will play the rest of his time with us anyway. In The Twin Dilemma he was very unstable-constantly at extremes of emotional response and temperament."

So what had been the thinking behind the choice of The Twin Dilemma as Colin Baker's debut story? "Because the Doctor has always been slightly seedy after regenerating (in Castrovalva he spent the first two episodes literally falling to pieces) and because we wanted to make the sixth Doctor different we decided to make the regeneration so extreme that it would resemble madness. The swings of mood were amazing - if he had been walking around on the streets, he would have been a strong contender for a psychiatric hospital! So the whole behavioural aspect of the Doctor in The Twin Dilemma was quite deliberate - I wanted to explore what happened after the regeneration. With that in mind we wanted a writer who was very experienced and who could write the sort of dialogue to make that sort of bizarre situation believable. The whole thing needed expert handling - those kinds of mood are hard to handle for writers as well as actors. Think about it - one minute you're laughing and on top of the world, the next minute you're plunging into the depths of despair and wanting to kill your companion. Now Anthony Steven is a tremendously successful and experienced, prize-winning writer. He had worked with John on some of the best episodes of All Creatures Great and Small and on this basis I approached him. He agreed, and from his basic ideas and a lot of long discussion we got The Twin Dilemma as we wanted it."

Since Eric Saward has been script editor there have been two new companions for the Doctor - the mysterious Turlough and the vivacious student Peri. How did these characters emerge?

"With Peri, John decided we should have an American girl to break away from the stereotype of the English girls. We talked about her background and what she should be like and, as with Turlough, I wrote an audition piece. Nicola read for us, made the part come alive and turned out to be the most suitable. Since then we've tried to shape it around her. Peri is quite a strong girl, she doesn't like to be pushed around, but at the same time she's a gentler character than Tegan."

Eric says that the process of developing initial characters heavily involves the response of the actor to the part. "When you get to know the actors you tend to try to exploit, in the nicest possible way, their own particular traits. You watch them very carefully at rehearsals, at the producer's run and in the studio to see what they do best and do well. You use that because there's a tendency to choose an actor without quite knowing where you're taking him - this is certainly true of the Doctor. We knew we wanted Colin to be more eccentric but it wasn't a black and white character breakdown - it was a progression of ideas."

After the comical swing of the later Tom Baker seasons, Peter Davison's era witnessed a toning down of the show's humour. With Colin Baker's debut the humour looks like coming back. "There's always a danger of being po-faced. Anyone or anything that takes itself too seriously can become pompous. We have now decided to go back to having more fun in both the character of the Doctor and the general situations he's in. I think there is room for more humour - but I'll steer it clear of being crass. We just want to relax it a bit now - in conjunction with contrasting the styles of the Doctors. The Sixth Doctor will be very different from the Fifth."

The Sixth Doctor will have only one companion for the time being. In view of recent TARDIS crews, why the sudden reversion? "From my point of view both as script editor and writer you can do much more with just one companion. The Doctor and the companion can have a much stronger...better defined relationship and they can relate to each other in a more positive way. When you've got more than one companion you're farming out lines that could be said by one person. Also, if you've got so many people in a confined space like the TARDIS, it's difficult to give them a lot of positive action. That became very apparent with three companions - and it's also a problem dealing with so many sub-plots. Thus the return to the old idea."

For the first time ever, the twenty-second season of the show will be broadcast as 13 45-minute segments. I asked Eric to explain this move. "Resurrection was in a sense a test run, although it was written as four-parter. I think that the second half of the show suffered slightly by going out as one slab; there was a great deal of action in episode four and it would have worked more effectively, I think, had it been a separate episode. The problems that exist with 45 minutes are basically that you cannot as readily have a fast action show. For example, Earthshock was repeated as a two-parter compilation and I didn't think it worked as well that way. It's a bit like saying a bicycle won't go as fast as an Aston Martin - a bicycle was never designed to go that fast. It's a different sort of product. I think that going to 45 minutes will slightly change the nature of the show and it will certainly change the feel of each episode. I hope the change will be for the better. That's why we're looking more than ever for experienced writers who can handle the length, and why new writers will probably be fewer. For instance, Philip Martin who's writing the second story, Vengeance on Varos, is experienced - he worked on the series Gangsters and his script for us is very quick and witty. Overall I don't think the show will suffer."

I pointed out that if removed slightly the burden on writers having to include unnatural cliffhangers which interrupt the plot, Christopher Bailey's work being a good example. "Dear old Chris doesn't understand to this day the point of a cliffhanger. His idea of a cliff is something you look out to sea from and to him a hanger is what you hang your jacket on at night. In spite of that I would never hear a bad word against him!"

Turning to the twenty-second season I asked Eric how work was progressing. "We're now fully commissioned. We've already started recording so the great wheel is beginning to turn again. I think the way the scripts look at the moment that the first three stories are excellent. Attack of the Cybermen is very much a Doctor Who traditional - with all the goodies you'd expect and a lot of the good old-fashioned kids-behind-the-sofa idea, It's also original, an excellent opener - a great grab to start off the season. The second story, Vengeance on Varos, is in a quiet and quirky way excellent too, although very different from Attack. It will help achieve the mix we're always after. It's clever, enormous fun and I'm extremely pleased with it. The Two Doctors is absolutely smashing although very different from The Caves of Androzani. It's very funny, as well as having the draw of its cast. Beyond that we haven't confirmed."

Hadn't The Two Doctors originally involved filming in America? Now that the location had changed to Spain had there been a rewrite? "Yes, some, basically to re-locate it from an English-speaking country to a Spanish-speaking country. We have to be flexible about rewrites. If your leading man should drop dead you have to have a rapid rewrite which would be terrible for us but of course even more terrible for the leading man!"

My final question to Eric Saward was how long was he planning to stay in "the hot seat"? "I'm on contract and it's renewable every nine months - why, I don't know, it's a BBC quirk! My current contract expires at the end of July and I've been asked to stay on."




Robert Holmes Interviewed (edited)
Doctor Who Magazine No. 100
May 1985


Robert Holmes explains how he came to write The Two Doctors: "Apparently Patrick Troughton and Fraser Hines so enjoyed The Five Doctors they asked if they could come back and do another one. We were moving to the forty-five- minute time slot and this was going to be the season 'biggie' - and Eric Saward wanted someone with experience of writing what is virtually an old six-parter and asked if I'd mind writing it. Then they said, 'Can we have Sontarans?' I don't really like bringing back old monsters but I don't think the Sontarans were really well used in their last appearances so I was glad to redress the balance."

Whose decision it was to set The Two Doctors in Spain; Robert Holmes' or the Producer's? It transpired that the original setting, New Orleans in America, wasn't workable and it was set in Seville at short notice "I had nevertheless written the script to be set in New Orleans, not Seville. That's why I created the Androgums - I couldn't think of any reason why aliens should visit New Orleans and I recalled it was a jazz place - but not even I could envisage a race of aliens obsessed with jazz and then I remembered it is the culinary centre of America, with lots of restaurants so I invented the Androgums, who are obsessed with food - an anagram of gourmand. So they went to New Orleans for the food. They stayed however when it shifted to Seville because I couldn't think of anything else.

Previously Holmes had written for Peter Davison, literally at the end of the fifth Doctor's era. The Caves of Androzani was a story based, once again, on Phantom of the Opera: "I always tried to look for a strand that was familiar to the viewer. If you have straight SF with aliens and without parallels people can pick up on, to my mind, it doesn't work too well. After I finished being script editor I was up to my eyeballs in Doctor Who and wanted a break from it, which I had for a few years. Then they asked me to do The Five Doctors Special which I didn't do because they wanted too many characters in it and I felt I couldn't do that and get a good story as well. So I said no thanks and Terrance Dicks did it.

"I think they asked me because of my association with the programme, it being an anniversary show and then when they found out I wasn't in the bath-chair just yet they asked me to write a four-parter for Peter Davison.

They said, in fact, would I like to write the death of the Doctor and I said yes, firstly because I'd not written for Peter Davison and secondly because everyone knows this is the last story and so you have that kind of in-built drama. I was teasing the audience quite a bit really - I killed the Doctor off, apparently, at the end of the first episode - although you only had to look at the Radio Times (for Davison's name) to see he's alright! I think that was an added 'plus' as far as I was concerned and an inducement for writing it."

Is there a possibility of Holmes writing a script for the 23rd season of Doctor Who?

"Well, firstly let me say I see no reason why I couldn't carry on writing one script a year if I satisfy them, so hopefully I'll carry on!

"It's not so difficult trying to think up one story per year as it is six! I wouldn't go back to being, a Doctor Who script editor. I understand they want me to write a story next year but they haven't decided whether or not it's going to be filmed in Singapore - I hope they decide soon because I'm due to start work on Bergerac afterwards and if I'm not careful I won't have enough time! With any luck though, I shall carry on writing for Doctor Who until its deathbed!"




Ron Jones Interviewed (edited)
Doctor Who Magazine No. 101
June 1985


Jones is, of course, one of the people responsible for bringing the attention of the show's producer to actor Colin Baker, with whom Jones has just worked again in Vengeance On Varos: "I cast Colin in Arc of Infinity because I like him as an actor and as a person he has a tremendous sense of humour. He's a very intelligent guy and he's bringing a lot of himself to the part, especially in the form of this dry wit. As a Doctor he's very interesting to watch and lovely to direct."

Working on the show's tight schedule, I wondered if Jones had ever actually run out of time during a studio session: "I've never had to have a re-mount, but like everyone I have had the occasional over run for which we have to have an agreed extension. A case in point was the recent recording of Vengeance On Varos where on one day I decided 'yes we should finish with an extension', while on another I didn't stop them pulling the plugs. It was actually quite amusing because one of the cast had this line about running out of breath or something - I think it was 'I can't go on', just as the main studio lights went up and recording had to stop."

Jones's latest work for the show was this season's Vengeance On Varos: "I read it and thought at once, 'This is very exciting'. If you remember Gansters, it was in the same way a mix of toughness and humour. Vengeance fitted quite comfortably in the studio and I was quite happy for it to be that way. I thought the sets were most effective, and they were fairly flexible. For that one mortuary fight scene we had to construct an entire water tank in the corner of the studio.

"We were very lucky in our cast too. Jason Connery is very up and coming for instance, and Nabil Shaban was exactly right as Sil. I wanted him to appear as slimy as possible, and Nabil gave a lovely performance of the right kind of eye rolling evil. The voice was designed to be quite sinister as well. Of course it's very hot in all our monster costumes and after takes Nabil had to be kept cool with face fans. In Frontios we had air pipes for the Tractators."

I was once warned not to work, if at all possible, with trains, planes, cars or boats, and of course in Doctor Who I've worked with all of them in one way or another. In Vengeance On Varos we had our own vehicles to contend with. What next I wonder?"

Since becoming a freelance director Jones has also co-produced a film intended for the video market called Tangier and he has also been working on Central TV's Murphy's Mob alongside Doctor Who companion Janet Fielding. As yet he doesn't know if he'll be doing another story for the programme, but says that he'd very much like to.




Eric Saward and John Nathan-Turner Interviewed
Doctor Who Magazine No. 104
September 1985


It is some four years since Producer John Nathan-Turner and script editor Eric Saward met to begin work on the first Peter Davison season. Since then their collaboration has become one of the most durable in the show's history. Richard Marson interviews the two men most closely involved with the series, and finds out some of their attitudes and their intentions for the future of the programme.

I asked both Nathan-Turner and Saward which story or stories they felt were most successful out of the recently concluded season. John replied first, "It's quite difficult to pick out which of my favourite two (Vengeance on Varos and the Dalek story) I liked most. I think if I had to make a choice I'd say Varos because the whole video nasty set-up was so clever and consequently it was a rounder show. But credit where it's due, that element was actually injected by Eric."

Saward found it harder to choose any one story, "I'm arrogant enough to say I thought those were the best two stories of the season, but ultimately I don't think you can compare them - all the shows were very different. Of the two I'd pick Varos, but I hope for Graeme Harper's sake that the Dalek story wins your season poll. I thought he did a smashing job and I'll be quite happy to live in his reflected glory!"

With the season being broadcast at forty-five minutes for the first time ever, did they think the experiment had worked? Both felt it had. Saward: "The American cliche is different ball-game altogether. I think we were more successful than I at first thought we would be, though I don't want to sound too defensive. It was, from my point of view, an attempt to talk to our writers about a format that I had no experience of, although obviously I've written fifty minute things myself. While re-thinking the format we were very careful to keep the essence of the show, which is a fantasy/SF adventure story. We couldn't just cobble together two twenty-five minute episodes because a compilation of two fast running parts is very off putting - it jars. We did have time to stop and think a bit more, but we did have to keep on hammering away with the action."

Nathan-Turner backed Saward up. "Yes, I think it did work. Inevitably when you change something that's been a tradition for such a long time, there's a kind of apprehension from the front office that it won't work. Now we're re-thinking again. We've got material that's been written for forty-five minute slots that'll have to be split up again, and those scripts we do finish up using will have to be re-structured. There's more to it than just splitting it down the middle. It would have been lovely to have done one more season in that slot to get it exactly right, but we were both surprised and delighted that we achieved accuracy so quickly."

Next I brought up the vexed subject of violence in the show, whether it was guns and lasers, or Androgums eating rats.

Nathan-Turner: "I don't think it was attached to the time slot. I felt, and Eric agreed with me, that we could go a little further with the violence." Saward joined in, "Yes. It was a matter of saying to the writers that we could be more realistic, something I have always been in favour of. It's only logical if you have a series based on a lifestyle which involves a lot of physical action. I do think you can indicate the violence without being gratuitous - you don't want guts falling out all over the place, but it's my opinion that if you've got an impact between two people it's better to be more realistic than pretending that me hitting you on the nose is a joke. It isn't. You fall on the floor and your nose is very painful and it bleeds. We want to imply that if you hit someone it hurts."

Nathan-Turner came in with this point, "As old as the show is there have been complaints. Somehow parents have this dim and distant memory of the show, where they remember if with fondness and affection, and forget the fact that they themselves were often frightened." Saward added, "They also forget that entertainment itself has moved on over the last ten years or so. To try and make the show as it was in their childhood would be lunatic - should the Doctor sit down and have tea with a Dalek! Our first intention is to entertain - we don't set out to offend or upset anybody. With this last season there was also a deliberate attempt to inject more humour, so we were trying to balance the horror. That said, we didn't want to stop the show for the routine belly laugh so it was wit not slapstick."

I argued that Attack of the Cybermen had been somewhat lacking in the element of hope and optimism, with nearly every major character being killed off.

Saward replied; "You're thinking mainly about the Bates, Stratton, Griffiths characters I suppose. Well, the narrative was that as the characters developed and finished their contribution they were killed. The idea behind that was to create a separate theme. We had the Doctor locked up in most of Episode Two and this was the second story strand - of people struggling to get out. It was the resistance bit that the Doctor was unable to do. It was quite a positive element - being pretentious about it, it's the energy and effort people put in to avoid death. They don't just sit there. They were being very determined about trying to escape from Telos and although they died in the attempt, I think the way they went about it lifted the story dramatically. I would like to say here and now that I did not write Paula Moore's story, apart from the help I give my writer. Paula worked hard on researching the Cybermen for the script, and as you saw the story related very directly to the history of the Cybermen in the show."

I asked Nathan-Turner about the pairing of scripts with directors. Did he try and match writers' styles with those of his directors? "In an ideal world that's what I'd do, yes. But you see we haven't always decided which script will go into a certain slot, when we have to engage the director for that slot. Sometimes we can, sometimes not. Sarah Hellings was paired with The Mark of the Rani. I'd seen her work on Angels about two years before. There are a lot of agencies that look after directors and they write and tell you what people are doing. If somebody particularly wants to do a Doctor Who they'll write and then we'll either meet and talk about it or I'll view some of their work and go from there."

"In the same way we don't usually write specially for actors because it's very likely that when you want to film they won't be available. The time we commission scripts is so far away from filming that you just can't. Obviously with the second Doctor and Jamie it was different. I asked Patrick (Troughton) if he'd do the part at the first big American convention in Chicago in 1983. He said yes, so we went ahead and commissioned without getting Fraser (Hines) under contract because we knew he'd be keen. We never thought of having one of the girls from that time, simply because we were in the early stages with Peri, and it would have looked odd if Patrick had had two side-kicks. It was there to re-establish, albeit temporarily, the balance between the male and female companion, a balance which I thought had worked very well with Peri and Turlough. So no we don't, apart from special cases, write direct for actors. I think that writers do though, in their own minds."

Saward agreed, "When I wrote the part of Orcini I had in mind a young Christopher Lee, the figure he was playing fifteen years ago." Characterisation had, in fact, been one of the strongest elements of the last season. Had this been a deliberate effort? "Partly. Again, I think it's got a lot to do with the length," explained Saward, "It's one of the things we've enjoyed about forty-five minute episodes. We had time to explore a character without being dangerously self-indulgent. We could often spend no more than thirty seconds more on a scene, but that thirty seconds means the difference between saying 'this is the character' and leaving it at that, and stopping to say a bit more. Take my own Orcini - he could have been a killer and nothing else, but I was allowed to make more of him."

I asked Eric about the initial thoughts behind his script for Revelation of the Daleks. "I had got bogged down with Resurrection, with the massive Dalek legend, and I needed that story to free myself completely and entirely from everything that had gone before. Then I could go on and find a story that I could make work, with my own characters, and yet still contain the idea of the Daleks. I thought it worked on that level. Last time we talked, I told you I had an interest with men in conflict. Orcini, for instance, came about as a sort of extension of Lytton. When I was on holiday in Rhodes last year, I was reading in all the guide books about the Knights of St. John who'd held Rhodes for three hundred years. They were rather unpleasant and evil people, but they were tremendous soldiers. Six hundred of them held the town against ten thousand Turkish soldiers. Orcini, dare I say it now, was the top knight - the Grand Master as they were called. I took the name and the rank, but thought I'd take him much more down-market and make him a knight who'd been thrown out of his order and who was still very doubtful about his own existence and motivation."

"Orcini was a man who killed for all sorts of reasons, in his own mind for honour. He'd made his whole life a matter of ritual killing and when he does kill he kills with thought and consideration too. When he kills Kara, he chooses the knife because she has betrayed him and it has become a ritual thing, a revenge. Tasambeker came from Greek history as well. Originally she was a saint who the local women used to worship when they were barren. If they had a daughter they called the child after Tasambeker. I took the name and simply anglicised it. She was pathetic, but she wasn't silly. I didn't feel cruel when I wrote the part. She is like many people in that she's trying her best to make a living, exist and become infatuated with somebody. We all do it in our lives - we think 'isn't he or she wonderful? I really love them' - and we don't make any progress because they're just not interested. Tasambeker was that sort of woman. She latched herself onto an absolute dead loss but she loved him and wanted him. She is forced into killing him because she loves him - his death is the only way of resolving her frustration."

Saward got his first inspiration for the story from Evelyn Waugh's book The Loved One. "I thought the season was shaping up rather nicely - we'd had the video nasty aspect from Philip and the food aspect from Bob and I thought 'what are the big issues we have left?' and hit upon death. I'd always liked The Loved One and I re-read it and thought 'Yes. I can use this sort of feel.' I paid my compliments to it by naming the Jobel character after a Mr Joyboy in the book. The motivation for the story were the characters of Grigory and Natasha. They were fairly lightweight, but they were there to expose the racket on Tranquil Repose."

Nathan-Turner pointed out that a lot of their effect was down to the actors. "In both cases it was their first television job. Bridget Lynch-Blosse was someone Graeme Harper had lectured at drama school, he was very pro her and he sold her to me. Likewise it was Stephen Flynn's first telly and in Timelash David Chandler was also new to the medium. I come up with suggestions all the time. For instance, Kate O'Mara was cast from my office rather than from Sarah Hellings', because I knew Kate's work very well from The Brothers and Triangle. "

I asked Nathan-Turner how involved he was with rehearsals. "I go up for the read through, and then I tend to go up halfway through rehearsals just for an hour or so. I sit around ostensibly chatting, but actually watching what's going on so that the actors who don't know me don't regard me as some sort of evil ogre who is going to sack them at the Producer's run. If you're familiar to them then the nerves aren't so bad, although there is still an aura about the Producer's run. Eric and I don't want to see a nervous performance, although we wouldn't necessarily condemn someone for that. My attitude is 'Why go through it? Its not necessary."

While Saward was writing his story Nathan-Turner had to step in and fill both roles for about six weeks. "I didn't enjoy being a script editor as well as Producer, I have to say. All the stuff for the future could wait, but I had to deal with the job in hand which was The Two Doctors. So I had to attend to all the day-to-day script changes from the director, and suggestions from the actors." Both Nathan- Turner and Saward have been asked to write for Target books, but although Eric has written two books, John has declined.

"They've been asking me virtually since I took over but I don't think I could do it. I'm very good at pantomime and revue but I know my limitations and I don't think I could write a novel. I was much more inspired with the idea of my book TARDIS - Inside Out, an idea which came from the publishers. That gave me something to bounce off and now I'm writing a sequel."

Saward continued; "I thoroughly enjoyed writing The Twin Dilemma, I had a great time and found it very exciting. I was totally faithful to the original story, but still got a certain amount of mileage out of it for myself. You say 'this is the spirit we were intending to do it in and this is my input'. I think that makes everybody happy. I'd be delighted to write more - especially of my own stories."

Going back to the series itself, I suggested to both Nathan-Turner and Saward that the character of Peri never seemed happy in space, and seemed to do nothing but complain about travelling with the Doctor. Saward took up my point, "Let me say how I brief a writer. I say, 'If you were in space with the Doctor and you had time to think what sort of questions you'd ask, those are the sort of questions I'd like you to put in your script.' There might be a little too much of Peri saying `For God's sake, what are we doing Doctor?' but that's because of the briefing. I'm very keen on saying she is the intelligent Earth view in space. If we were out there with him and it was all real, we'd be so befuddled by what was going on we'd only want to hide. If Peri seems unhappy you can put that down to me, because I think if we all went out there, we'd all be unhappy in a way."

So Peri sticks with the Doctor through a kind of extended masochism? "Yes, that's right. If you were out there and you could cope with the sheer drama of your life, you'd be on cloud nine. It would be an amazing mix of many, many experiences. Now the fact is that you have to divorce the cloud nine element, because dramatically it has got to work. So it tends to come down to this question of, 'What am I doing here Doctor?'. It's crazy time for her, and personally that's an element I like about Peri." Nathan-Turner added, "If you met a mutant or something, wouldn't you say `That's enough of this. Let's get out of here.' I don't think its getting over-repetitive."

I asked Nathan-Turner how the Jim'll Fix It sketch had come about. "They'd been wanting to do a Doctor Who fix for about four years and for various reasons they all fell through. At one point we were going to have the robot from The Visitation doing somebody's housework. This series they had a very bright director called Marcus Mortimer, who I happen to know quite well, and he wanted to encompass the wishes of hundreds of kids who want to travel in the Doctor's TARDIS. I insisted that any sketch would have to be in character and out of that evolved the story A Fix With Sontarans. I suggested that Eric write it for obvious reasons - it was easier and he knows the continuity. It was originally written for the Doctor and Peri, but then Nicola booked a holiday so Eric re-wrote it for Janet. The name Group Marshall Nathan, by the way, came out of rehearsals. In the script he was called Stern."

I then asked how much say Nathan- Turner has in the merchandising side of the show. "It all comes through here. Basically what happens, is that if someone wants to do a model Dalek or something, they approach BBC Enterprises who then ask me for an opinion. More often than not I say yes, providing it's good quality. One example of saying no was to Doctor Who darts, which I felt might encourage youngsters to play games with dangerous results. So long as it's marketable and of reasonable quality, it reflects glory on the show."

Turning to the future, Nathan-Turner was encouragingly optimistic, "When, we come back people won't notice we've been away. There will be no decision on scripts and directors for some time yet, though we have more than enough scripts to choose from. Some we may use, in fact we may use them all - we haven't decided. One of the benefits of losing a whole season is that normally Eric and I have to get together over a hurried drink or on the journey back from the Action rehearsal rooms. We don't have a lot of time because we don't only work on Doctor Who - we work on projects for the future too. So normally it's all going on at the same time - Eric is trying to fit writers in here, there and everywhere, and I have more than enough on my plate. What's quite nice, just for a change, is that if we don't feel like talking on a Wednesday, then we can talk on a Thursday. Normally it has to be a Wednesday because Thursday and Friday we'd be in the studio. The next year will also give us all a chance to take some of the holiday owing to us, which is quite a lot. The show will return with a vengeance next year, complete with the line up of Colin and Nicola to go right through the season - we have no plans to introduce any more companions or anything."

As my final question to both Saward and Nathan-Turner, I asked how long they were both planning to stay with the show. Saward answered first. "I'm here until June. I've been asked by both John and my head of department to stay on, which I'll be more than delighted to do." Nathan- Turner, "At the moment I felt very strongly that the return season will be my last as Producer."




"The whole thing fell to pieces..." - Christopher H. Bidmead Interview (edited)
Doctor Who Magazine No. 259
December 1997


Chris doesn't seem particularly surprised that the professional relationship of producer John Nathan-Turner and script editor Eric Saward ended in acrimony. "I'm obviously not equipped to comment in any way, but my impression was that the whole thing fell to pieces. John had been doing it for far too long, and Eric arguably the same.

"Doctor Who is a very difficult show to work on, and although I'm amazingly grateful to have done the season I did, I'm also grateful to have got through it alive. I probably could have done a second year if I'd got the money I was asking for, but I certainly wouldn't have done a third year and a fourth.

"Eric was a jolly good writer, but by the end of it he was really up against the wall. As for John, I really don't know. If he was trapped on the series, that's sad, because he had real ambitions to go off and do variety and comedy shows with big stars. In a sense I suppose he did too good a job with Doctor Who. What's the old army adage? Never learn to type or you'll get stuck in the typing pool."

Over the last years of the series, Chris' name was attached to various unmade or potential scripts. He listened with some bemusement to a number of them. "The Master in a computer fraud? Nope, never heard of it. The Last Adventure? I didn't write that, but I have heard the name used in relation to one of my scripts."

There were two bona fide scripts which were commissioned from Chris, written and then not used for various reasons. The first of these was Pinocotheca, planned for inclusion in the original Season 23. "It's a Greek word meaning 'a gallery of pictures', and that was central to the idea of the story. Something had gone dreadfully wrong on a certain planet which was reserved as a museum of special places and times in the universe, and the Doctor was called upon to go and investigate. That's hardly a storyline to support four episodes so there must have been more to it than that, but I think maybe one day it would be nice to do these stories anew as books, so I'd like them to come fresh to an astonished world rather than leak out storylines at this stage.

"I was invited to novelise them some years back, actually. The same people who did the novelisations, WH Allen, ten years later came back to me. I said, 'Fine, how much do you want to pay?' and it turned out the deal was exactly the same, penny for penny, as it was ten years before! I said, 'This is ludicrous - at least allow for inflation.' I was a computer journalist and it meant talking six weeks off. Although it would have been a great joy to do, I had to pass that one up.

"I think what happened with Pinocotheca was that I went through the usual loop of coming up with a storyline, which was approved, doing a first draft, which was approved, and then a second draft and delivery, all approved. I deliver the script, everyone says, 'Thanks Chris, but oh my God the season's been cancelled' - no great political thing going on there. Although there were quite clearly politics going on between Eric and John, and John and the BBC, I got paid my money."

The second script, In the Hollows of Time, was commissioned for the replacement 14-episode season, but the situation which emerged was far more tangled. "String theory is a very interesting discipline of physics, all about the nature of dimensions and the universe, and I was heavily into it when I wrote Hollows of Time. It was requested as an emergency, do-us-a-favour, we need a script urgently thing. I get a phone call from Eric: 'Chris, we're in desperate trouble. We've had to blow out such-and-such a writer. Can you do us a script quickly?' I would have said to Eric, 'I know the dangers of this. I've got to write under pressure and produce something really quickly. What we'll do, if it's alright with you, is when I complete the first draft of episode one, I'll send it down to you straight away. I want you to get back to me quickly if there's any major stuff in there that's not right.' Likewise episodes two, three and four. Minor stuff at this stage was not a problem. So that's all done, and I get the go ahead to do the final draft after a bit of discussion about some obvious inconsistencies which I know about and Eric knows about. I do the final draft and am happy with it, and so I deliver it to Eric.

"I don't hear from Eric. And I don't hear from him and I don't hear from him. Quite a long time later I get a letter. It says, 'Terribly sorry, can't use this. There will be no payment.' I certainly felt personally affronted at this. I felt betrayed because we stayed very close on that one and made sure it was on track because time was so short. The letter didn't say, 'Sorry we can't use it because there's been some upheaval,' just that it was no good. So I think, 'Bastards!' and look at my contract. It says if it is not acceptable there will be no payment, but only if I am notified within a month or something of acceptance. More than a month has gone by, so I go to John and say, 'Luckily we don't have to have a big argy-bargy about this. It's there in the contract, you pay me.' I think there was an argy-bargy, but I did end up getting paid."

Thus Chris' professional association with Doctor Who came to a slightly bitter end.




Pennant Roberts Interview (edited)
Doctor Who Magazine No. 122
March 1987


Pennant was invited back the next season for Time Lash. "I hoped it would be better than Warriors of the Deep and I was a bit disappointed when I read the new script. I remember Eric Saward was a bit defensive about it. He said, 'It's really quite good - Glen (McCoy) is quite a good writer.' And I disagreed and persuaded Eric to do a complete rewrite on it, to make it more lucid.

"The area I think we let down was in the number of times we had to create the main effect of going into the Timelash. If you've got to do something that often, you've got to set about a fairly simple way of doing it. We could never get the man-hours or the money to spend on the exterior of the Timelash, which was in the first studio session. We were left with the physical problem of the actors going up a ramp and falling onto a mattress inside the 'machine', making them disappear in the post production which, for Time Lash, was incredibly complex.

"Our original set designs kept getting sent back and pared down because of lack of money and that scaling down was, in itself, time-consuming. We'd taken the time on the first draft, so the last one - which the viewers saw - was a bit slapdash. I remember also feeling that the parts were imbalanced, and saying so to John (Nathan-Turner) in the planning stage, both in terms of content and duration. There was too much happening in the first episode and not enough in the second, and yet the natural cliffhanger in Glen's story was the one we used. Certainly Eric was aware of that and we tried to pull back. Too much of too much was the main problem; we needed a simpler story really."

After production completed, Pennant discovered he was overrunning by several minutes on part one, but underrunning on part two: "We slid the whole of Nicola's part of the sub-plot, about four scenes, into part two. She was meant to be tied up as part of the cliffhanger, but what was actually something like episode one, scene fifty-eight became episode two, scene eighteen. It was as much as that.

"I trimmed other parts of episode one, but we were still short for the second, so we had to go into one of Graeme Harper's studio sessions and record an extra scene in the TARDIS set to fill it out. This was written by Eric as padding, a complete deviation from the story. I don't think Who was built for forty-five minutes, with its emphasis on a kind of adventure short- hand, and rapid pace."

Pennant also had problems with the action sequences in the story. "The only way to do fights is one shot at a time. It's all right having an action sequence with three characters, but in that we had something like ten to fourteen protagonists. To try and block it is very intricate, particularly if there's nothing for people to hide behind. I used to say to the actors, 'This mustn't happen until that happens,' but they sped up with adrenalin and it all went too quickly and confusingly together. I couldn't prise it apart and do it sequentially.

"The new names in the cast were a way of balancing the budget. Paul Darrow was cast in an attempt to bring in a name. It was nice to have him, because of the audience he would be able to draw from Blake's Seven. I think that Paul faced a problem, in that he wanted to get away from Avon and so his ideas for the part never coincided with what John or myself felt would be right for the character. I spent quite a lot of time watering Paul's input down - he came to me and said, 'Why don't I play it with a hump?' and I thought, 'He can't be serious,' but at the beginning I think he was completely serious! Elements of that came back and encouraged the same kind of playing from Colin, for example."

Pennant has mainly happy memories of his time on Doctor Who and wouldn't mind directing another story, "Although I would like to see the script first this time." For the future, he is nurturing independent directing or producing ambitions with ideas of his under consideration by various companies. Either way, it won't be long till we see Pennant's name at the end of a television programme once more.




Visual Effects - Season 23
Doctor Who Magazine No. 123
April 1987


One of the most important ingredients in creating Doctor Who is Visual Effects. Here Patrick Mulkern takes an in-depth look at those in The Trial Of A Time Lord, and speaks to the three designers responsible, Mike Kelt, Peter Wragg and Kevin Molloy.

The Visual Effects Department of the BBC is a rapidly expanding outfit, which has to cope with the ever-increasing demand for its services from programme makers. Its commitment over the years to shows like Doctor Who, Blake's Seven and now Star Cops has been exhaustive, and what may not be so evident is that many other sorts of drama and comedy series frequently require their skills.

The latest season of Doctor Who drew heavily on the effects department and the talents of three of its visual effects designers, whose job it was to create all the effects required for their particular stories, including explosions, weapons, rubber masks and costumes, unusual props and modelwork. Typically, it all had to be done for the least expense, in as short a time as possible.

The visual effects of Episodes one to four of The Trial Of A Time Lord were created by Mike Kelt, who had previously worked on Enlightenment and The Five Doctors, for which he redesigned the TARDIS console. As you may remember, the Twenty-Third Season began with a spectacular model sequence, which lasted for approximately 45 seconds and established the huge Time Lord space station. The picture travelled towards it, flew around its surface, found a beam of light and curved up with it to show the TARDIS. The TARDIS then became the focus of attention and the camera followed it back down the traction beam to the space station.

Such a sequence sounds complicated, and indeed, as Mike Kelt explained, needed to be filmed with a new and rather sophisticated technique. "We had to go outside the BBC to Peerless Studios who have this new facility called motion control. It's simply the use of a camera which can be controlled by computer - a camera mounted on tracks, which is adjustable through three hundred and sixty degrees, ie. in absolutely any direction.

"We moved the camera through the model set very slowly, frame by frame, lining up each position precisely and logging it into the computer's memory. Once we'd done that, which was very time-consuming, we ran thecomputer program and the camera filmed the model at normal speed inexactly the same positions as before. We call that, 'one pass over the model with its basic lighting', and for Doctor Who we did two different passes, winding the piece of film back and going through exactly the same sequence but with subtler lighting. It's accurate to about one thousandth of an inch. You can take as many passes as you like - for instance, for a third exposure you could put some smoke in the atmosphere, which would diffuse the light."

In some cases, several passes could be exposed on the same piece of film, but for Doctor Who, each pass was exposed separately and combined optically later, by the technicians at Peerless Studios. This one 45-second scene took one week to set up and shoot (working from 9am to 11 pm) and another week to combine optically.

Peerless have handled a great many difficult sequences, but maintain Mike's to be the most complicated ever attempted in Britain - if not the world. At times during the shot, travel through 360 degrees was required, appearing as if within a sphere of 'space', which meant everything had to be backed with stars, as Mike explained.

"Stars are basically pin-pricks on a piece of black paper, although the paper we were using had to be six feet tall and built in a cylinder."

The actual Time Lord space station featured throughout the season was produced by the workshop assistants to Mike's design. "We constructed it six feet in diameter from a fibreglass base split into six sections, which were then stuck together and had various finely detailed plastic components glued on top. It was also fitted with hundreds of lights."

Mike Kelt's other main assignment for Story One was the design and construction of two brand new robots. The first, the eye-catching Drathro, had to be humanoid in shape, but Kelt set himself a challenge from the outset. "I always feel that in films and the like, when they're building robots, they avoid the obvious problem of what happens at joints by using rubber. I wanted fully adjusting joints everywhere, and that's what we got in the end, except for the waist which was rubber for no other reason really than an aesthetic one. It just looked better."

Drathro's outer shell was very thin fibreglass held together internally by steel joints. The costume had to be as light as possible for the person within - originally actor Roger Brierley was to have operated it, but a visual effects man stepped in at the last minute. He had a reasonable range of vision through a chest panel and a tube was regularly inserted at the rear for ventilation and cooling.

The L1 service robot, which appeared simpler in design and more functional, took one month to construct, and, as Mike explained, was quite an undertaking. "If you sit back and consider all the problems you're making yourself, you'd never start. The track system was perhaps the most complicated and had to be made up totally from scratch: it had to look good in the studio and run smoothly on location.

"The main body was in aluminium and steel, with a fibreglass casing. The front area was black, translucent plastic, which only lets light in through one side, so the man inside could see very clearly ahead of him but was invisible from outside. All its functions were controlled on a main joystick by one of our team, who got in through a door in the back."

The finished prop was extremely heavy and six people were required to lift it onto a trolley before it could be transported. There was no time to test the L1 properly before it was needed on location and Mike ran into problems with it immediately, when its tracks slipped carrying Colin Baker uphill. Proving once more the dedication of BBC technicians, Mike worked through his lunch-hour to perfect his creation in time for the final take in the afternoon.

One other feature which he obviously took great pleasure in setting up was the vat of sludge in the food production centre. It looked highly unsavoury but, Mike revealed, was merely a concoction of mashed potato, water and food colouring. "It had to be completely non-toxic, something which wouldn't stain costumes, and indeed had to be edible."

Whereas Story One dealt with fibreglass robots, the second adventure (episodes five to eight) called for the other type of Doctor Who monster - the 'men in rubber suits'. The designer responsible for all effects this time was Peter Wragg, who had had some experience on Doctor Who with The Visitation and Revelation Of The Daleks. Peter has been with the department for eleven years, his first six as an assistant, the next five as a fully fledged designer, and now he has just become a senior designer.

He explained that he had to sculpt three separate masks and costumes - two different ones for Kiv, who changed form halfway through, and one for the Mentors, from which two identical casts were made. In the case of Sil, returning to the show after 18 months, the original body designed by Charles Jeanes was used "...mainly because we didn't have the budget to buy a new one. But we had to make a totally new head and work out a better join for the neck. The main part of the mask was made from a softer material than before - a prosthetics foam into which we'd put a green base colour. That fitted like a hood over Nabil Shaban's head, leaving a circle exposed around his face.

"We also had to provide separate pieces of foam, which weren't attached to the hood, but could be applied by make-up to Nabil's face, covering his cheeks and his chin, so that any facial movement or change of expression would be reflected in the mask." In the end, all that could be seen of the actor's own face were the eyes, nose and mouth. Peter had to fashion very thin slivers at the edge of the foam face-pieces, so that they could be blended in more naturally during make-up.

The second major monster, Kiv, required two totally new bodies, similar in design to Sil's but much larger. For the suits to fit as comfortably as possible for actor Chris Ryan, an accurate bodycast was taken in plaster, a process Peter explained.

"We covered Chris from the waist up in plaster, which when removed was like a negative of the outline of his body. We filled the void with more plaster, which gave us a positive cast of his body, and onto that, I sculpted what I eventually wanted Kiv to look like in clay.

"We then took another plaster cast of that, separated it, took out the clay, and then we put the two casts together, the positive of Chris' body and the negative of Kiv's and filled the gap between with foam and latex. Once set, it resulted in a tailor-made costume. The latex already had a base colour, and we sprayed it up with an airbrush."

One initial problem that had to be dealt with was how to conceal Chris Ryan's legs. "Depending on where he was, we had to cut holes in tables, or strap his legs up underneath, because the sting end of the costume had to be empty."

Stories Two and Three made great use of the new paintbox facility, which is really in the domain of Video, not Visual, Effects and which allows practically anything to be done to a video image, and has been a godsend to directors of pop promos. "It always looks very complicated to me," admitted Peter, "so I don't have to use it. But it's fascinating to see it in action. The set designer, Phil Linley, is brilliant at it. You just take up a stylus and move it across a screen, touching points and punching them into the machine. You can take a simple shot of a set in the studio and add to it with the stylus any extra detail or colour from another video source. You could have an actor by a polystyrene rock, shoot it from a long way off so that the camera picks up the surrounding studio, but paint out what you don't want with another picture of a cliff face."

The paintbox was used at the start of Story Two to lend an alien touch to the location footage of the Doctor and Peri on a beach. The colours of the sea, the sky and the rocks were completely changed. Another world could even be positioned on the horizon behind the Doctor and Peri. "We made a planet here, with video effects shot against a black background and later laid in with the paintbox. They could also lay in a few rings and halation around the planet."

Planets are essentially plastic spheres, which are painted up and given contours. Their size depends on how extensively the planet is to be featured. "Obviously the larger the planet, the more convincing the detail will be. Then it can be reduced when fed into the set picture - Quantel can shrink it even more."

Paintbox was used once again by video effects expert Danny Popkin for the final story of the season. Several sets on board the Hyperion 3 were given extra dimensions by the addition of model ribbing. The cameras would record shots showing above the top of such sets as the gymnasium and reception, taking in the blue cyclorama behind, over which in post production the stylus of the paintbox could apply a more interesting and colourful dome.

Another impressive mix of model and actual sets was attempted in a tracking shot along the hull of the Hyperion 3 spaceship. The camera viewpoint arrived at a window on the model, through which, on what is called a 'wipe', a live action interior was fed.

Kevin Molloy, who did Time Lash last year, designed the three-foot long model of the Hyperion 3 and other effects required for the final six-episode block of the season. He revealed a slight mishap in the creation of the spaceship: "It was vacuum formed in thermal plastic, but when we took the vacuum former apart, a major portion of it had melted into the heating elements. It was a hopeless situation and had to be re-built. I wanted to get the feel of an ocean liner and referred to lots of old photographs as my source. It also had to tie in with the vaguely art-deco sets designed for the interiors."

Only a small portion of Kevin's allotted budget was spent on the model work, as the realisation of the Vervoids was of paramount importance. Six suits were fashioned in all - a collaboration of costume design and visual effects. Kevin handled the superb masks personally. "The script said they had to be humanoid vegetables, bipedal, and very vicious. Obviously so that it was more than a carrot with teeth, I had to give the design a lot of thought, and I researched into pictures of carnivorous plants at our rreference library.' He revealed that the venus flytrap and pitcher plants of South America were very much in his mind.

Great effort was taken to lend flexibility and colourful detail to the Vervoid masks - foam latex was the major ingredient, the fungoid cheeks were made to be inflatable on cue, and the creatures' probosces were in fact the bristles from a broom!

Another important side to the Vervoids were their incubating husks lined up in the Hyperion 3's hydroponic centre. "Again they were vegetable-based, but to get the animal feel, I also referred to pictures of insect pods. They had to be firm enough for someone to stand inside them, rigid enough for the Vervoids to break out of them, and the director also asked if they could have a translucent quality, so they could be seen to pulsate with light.

"We used a vacuum-forming plastic again, and I had the idea to wrap them with the sort of matting material you find on coconuts. The plastic also had to be flame-resistant, because at one point we had to blow up the set in an action sequence with about forty explosions.

"The husks were rigid, but fragile enough for a very original shot. The director Chris Clough decided he wanted a shot from a Vervoid'sviewpoint of it breaking out, so the cameraman stood behind one of the husks and gradually pushed out through the front. He got so enthusiastic he walked right through it, unaware he was dragging his assistant with him, who was carrying the camera cables.'

A separate arm was built for close-up shots of the Vervoids spearing people with their poisonous thorns. "The hand was based on the shape of a flowers stamen. It was a mechanical device operated by compressed air. A long cactus-type thorn would shoot out and strike its victim, but obviously it might really injure the actor, so we gave it a harmless foam tip.

"Everything you do has to be safe, and quite often you have to demonstrate it in front of actors to assure them of the safety; for example, when we had to make smoke come out of the Vervoids' mouths, which could have been very daunting for the actors concerned.

'When we were on location in Stoke, we had to set up a line of explosions, alongside which the Master (Anthony Ainley) had to be seen running. Tony said, "I'll do it if you do it first," as he had to be about four feet away from them. Colin Baker is a real trouper. If there's an effect to be done, he insists on doing it, sometimes against the advice of the director. At one point, he was walking on a stretch of sand through which lots of hands appeared and was dragged into a pit of quicksand. We'd dug a deep hole and put up a platform so that he could be lowered into the ground. It should really have been done by a stuntman or one of us, but Colin wanted to be there all the time."

That just about covers the visual effects of The Trial Of A Time Lord, handled by a department which since 1967 has contributed to the Doctor Who series with constant dedication and innovation. As for Drathro, the Ll robot, Sil and Kiv, the Hyperion 3 and the Time Lord space station - the costumes and models will probably go on display at the exhibitions, be put into storage for a return to Doctor Who, or even crop up in other series in a different form.




Philip Martin Interview
Doctor Who Magazine No. 125
June 1987


Writer Philip Martin has contributed both Vengeance On Varos and Mindwarp to Doctor Who. Last year, Paul Cornell talked to him about his work and the series in general...

Philip Martin began his career as an actor. Attending RADA at the beginning of the Sixties, he appeared in many TV and stage roles, as well as such classic films as The Loneliness of the Long Distance Runner.

By 1968 Martin was writing for a variety of fringe theatre and TV shows, including the popular Z Cars. It was in 1974 that he made his first notable contribution to British Television, with the classic series Gangsters.

In 1977, he won the Imperial Tobacco prize for best original radio play, and continued to work in TV and radio. He had not watched Doctor Who for some time but became aware of the programme again in an unusual fashion:

"My daughter, Hilary, who was then seven, began to watch it independently of me. One day she said, 'Will you come and watch with me?' so I watched a couple of weeks of early Peter Davison episodes. I woke up one morning with the idea for what eventually became Vengeance On Varos.

"I wasn't commissioned, I sent the idea in, and they said, 'Why does Philip Martin, who writes Play For Today, want to write for Doctor Who?' and I went through the whole process, right from writing a scene breakdown, that a novice writer would, which gave me a very thorough grounding in the programme.

"When I started writing for it, it was on midweek in twenty-five-minute segments. Then it changed to two forty-five-minute episodes, then I was told that Tegan and Nyssa were leaving, then that the Doctor was leaving.

"In fact, I remember doing one draft when we didn't know who the new Doctor was going to be, we didn't know who the companions were, and we weren't even sure of the timeslot! I had a track record of four scripts before Varos was ready to record - I felt as if I'd been writing it for a long time..."

After his previous prestigious credits, had Philip felt that Who was perhaps something of a comedown?

"I don't think that way, because I've got the confidence to know that I can continue to write for more 'prestigious' things, though to me, they're not more prestigious; otherwise why would good actors like Brian Blessed do the show? I like the contact, I like the fact that you can write across the generations, I like the feeling that what you're writing is going to be seen all over the world.

"Doctor Who has a strand in my writing talent that I can put nowhere else, this fantastical element, where I can invent warlords from the Tenth Century, or characters like Sil; have a lot of fun with them, and hope that the audience has as well. Where else can I do that? If I put this idea for a fantasy to the TV drama bosses they'd laugh me out of the room."

Moving on to Varos itself, Philip talked about the initial inspiration behind the story.

"The original idea was that I wondered what the entertainment business of the future would be. Then I got another idea, I wondered how a prison planet would develop, and the two ideas collided, as they often do when you're creating things. I began to get the idea that the original officers of the prison planet had become the ruling elite, and that the original prisoners and their descendants had become the masses who would need to be entertained by violence.

"A lot of developments and ideas in that script came from a very oppressive way that a lot of people would like to return to this country, they'd like to reintroduce hanging and other oppressive forms of punishment. It came out for a different timeslot. With the change of climate in the media itself, it's not the show that I'd write now.

"I don't take anything back from it, what it was trying to do in its own way was say, 'Look, if you watch video nasties all the time, if you pump violence and poison into a population, this is what you'll find, this is the society you'll get.' So it was actually a very moral thing. I was astounded that some people didn't see this, that they actually thought I was peddling violence, when in fact I was saying it all as a warning."

The National Viewers and listeners Association raised objections. What did Philip think of this?

"Their conception of entertainment, their conception of developing drama is extremely naive, and this is the sort of show that catches them out. What we're actually doing, in a way, is arguing on their side, but are they intelligent enough to see it? They should be, because it's there, but then you need a sophisticated response, and you have to have shows like this, so people's critical faculties can spot what is gratuitous violence and what is there for a purpose, almost a moral purpose."

Is Doctor Who a children's programme?

"I think it should be. This is the difficulty of it. My thinking has moved on since Varos, because at that time I wasn't involved with the show, I didn't know who the audience was. Ideally, it should have elements in it that appeal to children, so they can enjoy it on one level, and if it works, then hopefully there's humour, and a few issues, though it shouldn't be a political show, to entertain adults. That's why it's such a challenging show, to do that requires a great deal of craftsmanship, talent and imagination."

Moving on to Philip's most famous creation, Sil, how had he come about?

"In three stages, really. When I was thinking about having an alien on Varos, I read something of Asimov's, which said that you never seemed to see water-based creatures. This is partly because they don't like water in TV studios. You drop it on the floor and the paint, for some reason, immediately blisters. Designers hate it. If he's in water, he's probably an amphibian, he's probably a mutant. The designer came up with that.

"Then we had a real stroke of fortune, in that we had Nabil Shaban, who made that character his own, not only in terms of acting, but in intensity and motivation. He turned it into something wonderful. It's been a delight in the studio watching him work and adding so much to it. He started those little green things which he pops into his mouth, what are now called Marshminnows. It's a great delicacy that he offers people, not always to their delight, I might add, when they taste them...

"Sil's race on Thoros Beta, The Mentors, are all different. Some can walk, some can stumble along, some have to be carried like Sil. It seems that the more their brains develop, the more the capability to move around is restricted. The less a Thoros Betan can move around, the more intelligent it is.

"Sil is in a very powerful position. He has lots of money that he can invest in various enterprises throughout the universe. Now, you can show that in two ways, either show somebody absolutely mad with power, or you can show the humour of Sil not really understanding what he's doing in certain cases, and being so uncertain of it. It's like Reagan falling down the steps of an aeroplane, and you think, 'Well, he's only a man,' and this is only a little alien being.

"He's horrible in a way, but children love him because he's like them, he's full of bluster and full of bombast, even though underneath he's very uncertain. He's like a child who's pretending to be an adult, really. When I came to write Sil the second time, I was rather apprehensive that he might be a one-story character, but what with Nabil's contribution when I came back from the studio, you could hear the whole gallery laughing along with his performance."

Did Philip think the eighteen-month cancellation was inevitable?

"No, I don't really understand why they picked on us. We may never know. Of course, Who is an expensive show - it has to be, the way in which we try to fit into six days what it takes Spielberg six months to do. It can be done, but you need money and you need time.

"With worldwide sales, Who brings back the money that is spent. To the BBC, it's a free show, or as free as a series can be. It was going away from the children; Varos contributed to that, but it could only really be what it was. Mindwarp had a lot of humour. Varos was so black because it had an over-run problem. In the cutting and editing, a lot of humour came out. I made quite sure that Mindwarp was lighter, more entertaining. It had quite a lot of humour, but it also had the excitement and invention.

"There are different types of humour - if you call humour sending the show up, that's wrong, that'll kill it quicker than anything. I mean what you call organic humour, which comes out of the situation."

Did Philip have a recipe for survival for Doctor Who?

"I can only speak for myself, but I think there should be less overt violence in it. It should be entertaining in a dramatic way, through invention and good stories. The last thing it needs is for people involved to start sending it up. There was a lot of pressure on last season. You felt its success or failure depended on you really, and that wasn't fair on any of us."

What about a Doctor Who film?

"With the British film industry, you come up with a film script and they say, 'Well, this is great for England, but it won't sell abroad.' With the spread of the programme in the States, I'd think it'd be absolutely ideal. Not only have you got the market over here, but you've got a growing, eager market in the States. An excellent idea that'd make lots of money for somebody."

Philip confirmed that prior to the cancellation, he had submitted the draft of a script.

"I was asked to do a script, again with Sil, maybe involving the Ice Warriors. I'd written a first draft, where I had the Ice Warriors inside a polar ice-cap, because it was so cold. They were burrowing workshops in the ice-cap, which was beginning to flood this planet, and the people couldn't understand why. This ice environment allowed them to move freely, because I was always worried about how slow they were.

"I don't think old monsters should return all the time, but occasionally it works to reinvigorate an old monster. It depends on individual writers, of course. They should be done with some new ingredient, new excitement, not just resurrecting them, have them come on after the cobwebs have been blown off. No, they've got to be developed. A lot of the technology has got much better since these monsters first appeared, so we could probably do them a lot better now, and you wouldn't be conscious that there's a great piece of cardboard rattling across the studio."

What did Philip feel about Ron Jones' direction?

"He looks upon it, that by the time the script reaches him, it's up to him to put his mark on it, to bring in all the various elements and special effects. By that time, I've usually moved on to writing something else, anyway. I'm around if he feels the need to consult.

"On Varos, we consulted quite a bit. With Mindwarp there wasn't the need, we were so clear we wanted Brian Blessed to be the lead. I never actually write for specific actors - it holds back the imaginative aspects of the character.

"When you realise the problems of getting two episodes done in three days, then you think it's amazing that the thing gets on in any form of competence at all, from any director."

Finally, a few words on the fate of Peri?

"I like her, I like writing for her. It would satisfy me that she's still pottering around some corner of the universe..."




Nick Mallett Interview (edited)
Doctor Who Magazine No. 132
January 1988


Nick Mallett has directed two Doctor Who stories The Mysterious Planet and Paradise Towers. Richard Marson talked to him about his work.

Nick Mallett originally trained as a dancer, though he always intended to work in television. In order to pursue this ambition, he joined the BBC as a studio manager in radio and after a time, moved into TV as an assistant floor manager. Working up the ladder, he became Production Manager in drama and then moved to the Special Features Unit.

His next move was overseas, where he worked for the Arts channel W.N.E.T in New York, as well as continuing to work with the BBC, and gaining some directorial experience on the drama/documentary series Oppenheimer.

After taking the BBC director's course, he was appointed second director on a BBC drama called Late Starter, which became his show-piece, and led to other commissions. This interview took place at Nick's office up at the BBC, and though disrupted by a fire practice (during which it was possible to spot the faces of many Doctor Who 'names', both past and present, impatiently waiting for the all clear in the car park!), it was obvious that Nick had plenty to say.

Nick Mallett is a quiet man whose age is hard to determine, and whose manner is both self-effacing and conciliatory. He seemed almost nervous of saying anything too controversial (perhaps he thought I was from The Sun!) and he was anxious to stress that Doctor Who was a happy and challenging programme on which to work.

Nick started by explaining his route to the series: "I directed some of a series called Black Silk and did some video training films with a company called Video Arts. Then John contacted me and asked me if I'd like to do a Doctor Who. I'd not worked on a drama with special effects before and I think he chose that first one for me (The Mysterious Planet) because, effects-wise, it was quite gentle!

"I felt that it was a very good piece of drama; showing various shades of light and dark and I think John thought I could give it the sensitivity it needed. What appealed most was establishing the life outside the city and comparing the lives above and below ground.

"In parts, one had to be terribly gentle with stuff like Peri realising that this was Earth - her home. And when I first read the scripts I found the characters of Glitz, Dibber and Katryca particularly appealing. I liked that element of a lot of comedy but wanted to be very careful not to overstate it. I think John felt I would be good at the real life human drama and containing the heights of the comedy present."

I asked Nick about his often starry casting: "You have to take the company as a whole and cast for things in terms of a visual contrast. Obviously with Glitz and Dibber I was looking for a double act, but I still thought about the others. I'd worked with both Joan Sims and Tony Selby before on a series called Cockles, for which I did the choreography.

"Joan actually came to my mind virtually right from the start, but then I had to be very careful with the balance of the rest of the casting. John had mentioned Tony from day one and as producer, he's very good because he allows you complete freedom and he'll discuss things with you - he'll encourage you to take a slight risk if you're thinking on the same lines. That was the same with Paradise Towers.

"At the start Glitz needed to be much larger, and Tony had lost quite a lot of weight and when he looked at the script, he was slightly worried, because he assumed I'd be asking him to put on about three stone, which he didn't particularly want to do. As it was, he wouldn't have had the time. With Dibber it was more a case of meeting lots and lots of actors, having Tony in mind and looking for that wonderful ability to convey expression through the eyes. It was a case of finding someone who could give me a paragraph in just a look and a gesture.

"Casting is very, very enjoyable. That's when it begins to come together. You're thinking about the casting, working out how sets are going to look, and it's a bit like making a cake. You get all the ingredients together and then you put them all into the bowl. With Doctor Who, before location work begins, you need a read-through and a couple of days' rehearsal for the cast to find where they're going.

"The relationship with the cast is very important. You must allow them the chance to play around with the lines and that's when it's very difficult if you don't have enough time before you go on location, because every minute is so much money and you can't afford to take twenty minutes to chat about the motivation of the character.

"The rehearsal periods for Doctor Who are generous. John really has given a very realistic rehearsal period, so that when you go into the studio you are particularly solid about the performances and you can say, 'Well, this is scene seventeen from episode two,' and they're not thrown at all.

"With less experienced actors, when it comes to an effect, you really must spell it out to them and explain what's going to happen. You'll hear the older ones saying, 'Oh no, he's off again!' but it has to be done that way if it's to be realistic."

Nick explained that with the casting of Drathro, played by Roger Brierley, it was originally intended for Brierley to provide both the voice and to operate the costume too: "It was very much an acting part - he was the villain after all. Though it worked very, very well with the guy from Visual Effects in it instead of Roger, it could have been a different story.

"The visual effects guy was absolutely brilliant, because he came in for just half a day's rehearsal - the final day - and watched Roger walk through the part. Roger knew about the suit he was supposed to wear from the beginning and I think he began to get cold feet right from the start. In the end, you see, he simply decided he couldn't face it but he didn't come clean until very late in the day.

"He told me he felt very top-heavy in the costume and he really didn't feel safe. He would have been so preoccupied with just standing up upright that it would have spoilt the acting. Mike Kelt (Visual Effects Designer) tried every way of adapting the costume to make it more comfortable, but he just didn't want to do it.

"In the end, we fitted the guy in the suit with an earpiece so I could give him directions like, 'This is where you really have to go bananas!' and Roger kept an eye on him, so that if I was terribly involved elsewhere, he would say, 'This is where... etc...etc.'."

The visual side of both Nick's stories has been quite specifically linked with the story - in The Mysterious Planet, there was the clearly defined difference between the futuristic city dwellers and the primitives above, while in Paradise Towers, the actual setting and jargon in the script gave little room for design vagueness.

Nick spoke about this visual aspect: "It's a company of people throwing in ideas but both scripts were quite clear in terms of what was required. The location for the first story was absolutely brilliant and corresponded with exactly what the script described. I think BBC Scotland had actually filmed there about a year or so before, so it's on record and we went down and had a look at it.

"We did a certain amount of refurbishing and the actual temple area - the hut - was all scheduled to be achieved in the studio but we decided we couldn't go there and not make the best of that location. So we moved a lot out of the studio onto Outside Broadcast, because we could never have created that atmosphere in the studio. It meant we were able to develop the idea of life going on outside the city.

"It took a while for us to get the right look for the interiors and to decide what was going onto O.B. and what would go into studio. You have to weigh up your time very carefully, because you do most O.B. on single camera set-ups, which is longer than studio multi-camera recording and you simply cannot afford to run out of time on Doctor Who.

"With the second studio, we had the problem of not actually having the Trial set ready until seven in the evening. It wasn't that it wasn't ready in time - in fact, what had happened was that Movement Control, who send all the sets to the right studios, had sent half the Trial set somewhere else. So we had half the set up, and it seemed to take forever to fit the rest of it in when it finally arrived.

"We managed to get on the set for a rehearsal at 5.30 and then we stopped at six and went straight into a rehearse/record situation at 7.30. We knew that we wouldn't be able to finish on time.

"It was very hard on the actors, because that Trial stuff was the most heavy drama. Very, very heavy drama. They needed time to get through it. They'd been so solid at rehearsal, because we'd actually spent a lot of time on those scenes, because we knew we would be fairly pushed, and when you're doing all the scenes in one block as well, it is quite difficult for them. It's very convenient for us in production, But the actors are having to contain a whole shift in plot and emphasis between each scene.

"At 9.10, we started to go for scenes without blocking and Him upstairs seemed to have been on our side, because we had very few problems with cameras. I ended up changing shots literally on air and we did it because the cast were absolutely solid and the cameras were, too. When you have a problem like that, everyone pulls together. If you wally around in the studio wasting time; then the crews can turn against you. The director has to provide adrenaline.

"The worst problem was that we'd left one of the most complicated scenes to last - the Doctor arriving - because that had a lot of lighting changes and camera movement. The idea was to get into the set and play around with it, but we ended up dashing through it!

"The cast had to be aware of what was going on in the rest of the plot. It always annoys me when I go to a rehearsal and an actor has a very thin script because they've ripped out all the pages that don't directly concern them. I then make them tell me what's been going on between their scenes. This happened when I worked on Crossroads, which was far worse than working on Doctor Who, though I enjoyed it because of the pace."

Several scenes were cut from the first draft of Mysterious Planet, including a lengthy TARDIS sequence. Why had these changes come about? "We decided on the cuts at the editorial period - we never rehearsed them. It's been the same with certain parts of Paradise Towers. In both cases, you speak with your writer and then with John and try to decide cuts where things are beginning to sag, or it's a bit repetitive, and you're left asking, 'Do we really need this?' You must have an idea of the timing - there's no point in creating a set that you're not going to use.

"Also with Doctor Who, you must be giving a good story - you don't want to end up with a kind of montage effect that leaves you exhausted at the end of twenty-five minutes. It's a question of keeping it really biting all the way through and making sure that the way you shoot it doesn't distract you into creative shots which take you away from the drama."

Like all directors on Doctor Who, Nick has experienced the usual problems of making alien machines and monsters look as credible as possible: "With The Mysterious Planet, the service robot came off its tracks. On location we had the whole sequence of that particular robot carrying the Doctor off and being chased by the Tribesmen, but the robot just couldn't go at any speed, so right then and there I had to devise a different way of shooting it - very quickly.

"I had wanted to do high shots, seeing everyone following it but we couldn't actually achieve that. In the studio sequence that preceded this, we realised that we would only have one or two goes at breaking through the wall, so I isolated two cameras and we thus had two takes in one, so to speak.

"Colin and Nicola were magic from day one, and so were the cast of this adventure. In both cases we were really able to improvise and get to grips with a scene, giving a scene two or three different approaches until we found the one that was most comfortable. It's a case of if they want to show emotions, how far they go. For instance, we discuss how far the Doctor would show a sensitivity to his companion. Because they've had the opportunity of feeling their way through it, they can always get to that pitch later on."

Nick says that artistically, Doctor Who has enormous appeal for someone with a background in the arts: "It's not just an ordinary police drama or something. It attracts a great deal of talent and enthusiasm and for a long-running series, that's remarkable. The problems come with the practical side of shooting it, in that the programme's science fiction basis gives it certain special requirements.

"In Mysterious Planet, we had to shoot a sequence with Balazar being covered in gunge from a chute. On paper, that looks very straightforward and we all thought it would be really simple. But because of the angle of the set and because we didn't have enough set to shoot it in anything but fairly extreme close- up, it was very hard for the man up the ladder with the bucket of gunge to aim it right and tip the right quantity down the opening. So, a scene we thought would be over and done with in one take, or at the most two, took much longer than anticipated. On Doctor Who, you learn not to be surprised by instances like that."

As for a future return to Doctor Who, Nick is non-committal: "Perhaps. You can never pre-plan and as you know, John thinks of certain scripts for certain directors. Working on Doctor Who has given me a lot of professional satisfaction and pleasure and I think it's got a very healthy future"




Chris Clough Interview (edited)
Doctor Who Magazine No. 135
April 1988


Chris Clough has had an important input into Doctor Who over the past two years. Richard Marson reports...

During the last two years, Chris Clough has directed 12 episodes of Doctor Who, covering four stories. He's been in charge of the arrival and departure of Mel, the introduction of Ace and the conclusion of The Trial of a Time Lord, as well as the controversial Delta and the Bannermen.

When we met to talk about his work on the series, Clough was just putting the finishing touches to Dragon fire, and the interview took place on the windy roof of the BBC Club at Television Centre.

The best word to describe Chris Clough would probably be amiable, but his easy talk quickly reveals that he's also incisive and a man of career, he laughed somewhat derisively, before admitting that his first proper job was as an accountant: "I left school with not very good A levels and didn't really know what to do. I'd always been in love with the movies but couldn't really see a way in.

"I worked on some coal ships, bringing coal from Newcastle to London, did some other jobs abroad and hitch-hiked around and came back to the usual family pressure - 'You've got to get some qualifications behind you.' So I was an accountant for about eighteen months, which I loathed, as you can imagine.

"Then I was lucky enough to get an interview at Leeds University. They wanted a few more mature students and I got in to read English Literature. I chose Leeds because they had a television studio there. I spent my three years there putting on plays and at the end I had a showreel which got me a job at the Beeb and at Granada."

Clough went to Granada as a current affairs researcher, always intending to move to drama. He also worked at the BBC in Manchester, filming for the Go With Noakes series, an eye-opener in the often tough workings of television.

The drama break came with the launch of Brookside in 1983 and the chance to direct the first two episodes, with more to follow: "It was hell but very enjoyable! I was there for about eighteen months and at one stage I was the only director there, because there were so many sackings and internal hassles going on. Very, very tense. We had to sit down and cast the whole thing from the first twelve scripts, which was all we had. Everything came on screen late, so there was no rehearsing.

"It was frenzied. No-one had ever tried to shoot ten minutes a day before; in the first three months we couldn't, so we were shooting till four in the morning and getting up again four hours later. I used to sleep in the Grants' bedroom in between shooting and editing! Directing in those houses was a nightmare - they're so small, your shots are limited. Watching now, they still use the same shots - you can see the tripod marks on the carpets!"

Directing the Brookside cast in a play at the Liverpool Everyman led to an invitation from the same theatre, to direct a summer musical there as part of the Liverpool Garden Festival. A spell out of work was followed by the call to work on EastEnders, a show Clough had written to in search of a job, and for which he was recommended by fellow director and friend Matthew Robinson. This soap brought a different challenge: "It was totally different, though it was aiming for the same thing. On Brookside it was five ten-hour days, with work very dependent on the weather, whereas on EastEnders, you rehearsed three days, had a day on the outside lot and two long days in the studio."

Doctor Who came next, through contact made between Clough's agent and the producer: "Traditionally it's a show that tries new directors. John Nathan-Turner called me in for a chat - he'd seen my EastEnders. It's a bit like auditioning an actor - he was no doubt trying to work out if I had a brain and could handle the job, and especially the effects, which tend to make the studio grind to a halt.

"I was delighted with the Trial scripts, though, and with the freedom I was given. I expected there to be, a house style and I remember saying to John, 'What does this spaceship look like then?' and 'Who's designing this?' and he said 'Well - you!' I thought, 'Oh, my God!' I'd never really been a sci-fi buff, though I'd watched the show occasionally, so it was really nice to come in so fresh.

"The great thing about it was that you could bounce ideas off each other. At the start you say, for example, this is a spaceship and the year is three something or other and you are on the planet X. And you think, Jesus! And then you start honing it down and thinking, 'Well, people are people and the function of this thing - the Hyperion 3 - would be rather like a banana boat, in that it was mainly carrying cargo, and that it would have about twelve cabins.'

"That was the theory of it and that was actually quite practical, because one didn't have to have loads of extras. It was like an Agatha Christie set on a banana boat! We wanted to give it some style, which is why the designer picked up on the Agatha Christie theme, and we also wanted the cabins to be quite small, because the space would be reserved for the cargo. Like the QE2, we decided on an airy lounge and a nice open space for the cargo hold, with small cabins.

"The thing I always remembered about Doctor Who was having these vast open sets and I couldn't stand that."

Clough says he was very conscious of wanting the two Trial stories to stand apart as separate from each other: "There was trouble with the scripts on the last two episodes - Bob Holmes died, Eric Saward left and withdrew his script, and we went into shooting the last script, I think, the week after Pip and Jane delivered it.

"So, not a lot of time. But it was good in that I'd worked with Pip and Jane in preparing for the Vervoid story, so we knew each other, and also by then we'd chosen the location, so they wrote the last script to kind of fit the location. We'd found this pottery, because in Eric's original script there was this long discussion about going round in circles and we'd looked at power stations, at cooling towers and the pottery was the most practical. In the event, it needn't have been there at all.

"There were other differences, too. The original character of Mr Popplewick was meant to be thin and weasly, rather like Scrooge and typically Dickensian, and we went through zillions of characters in our minds and everything was a bit boring. So I thought, 'Well obviously that avenue is a dud, otherwise you'd have solved it by now, so start from the totally opposite end of the thing and go for a large fat man.'

"In the new script, in which Michael Jayston turned out to be Popplewick all along, that wasn't the first intention at all."

What were his thoughts on the criticism of Doctor Who's often over-bright studio lighting? "That's always been a problem in television. Don Babbage, who lit both stories I did, worked with me on EastEnders, so we sorted our way through that. He calls me the Prince of Darkness, because I'm always after shadows everywhere and forever shouting, 'Turn the bloody lights down!'

"You try to build up the atmosphere. For instance, the monsters were described basically as man-eating plants, so we did some research and if you look through nature books, there are some peculiar shapes to choose from. Fly-eating plants in close-up are pretty fearsome!"

What about the difficulties of playing a monster such as the Vervoids? "We did a lot of rehearsal with them in costume because it's unfair on the actors to dump them in a costume at the last minute. The worst thing for them is the discomfort, because they sweat buckets."

Wasn't the Mogarian, played by actor Tony Scoggi, Matty from Brookside, stretching credibility a little far? "Well the problem with that was that script-wise, you had to set up the guy's face, because he didn't have any dialogue. He just wandered in and you needed someone very recognisable. A few people did say, 'What's a scouser doing in space?' but again I don't see why not. He was Earthbound as such.

"People also drew attention to Yolande Palfrey - she of the wiggling bottom or the token woman. She was the maid, as it were, a la Agatha Christie, and what we were trying to do with her was to point the finger of suspicion at her by making her seem too sweet."

Did Chris ever find the artificiality of video effects a problem, in particular the opening and subsequent shots of the Hyperion III in Terror of the Vervoids? "There was a problem with this great long tracking shot at the start. The original idea was that the shot should start with a planet and then we'd go right up and there'd be ships passing and we'd finally home in on the Hyperion.

"We shot it but the trouble was because on video there's a lower contrast ratio, it won't accept so much light and shade, the models tended to look very plasticky. So we cut it down, as we were over-running anyway.

"In editing, you always have to trim the arty bits, which is very distressing. The thirty-minute episode of Trial of a Time Lord was a mistake, but it was so complicated we couldn't think of a way of cutting it down. We looked and looked and looked and we just could not think of a way of getting five minutes out of it. John had to go to Jonathan Powell, who liked the show and said, 'Okay'."

Clough was quick to deny that morale had suffered on the show, which has endured a cut season, a sacked Doctor and a walk-out from the script editor. He felt a lot of the reported atmosphere and tension was created by the press: "You cannot worry about what the press say, because it's out of your hands. You just take the script and do it to the best of your ability."

What was the most boring or frustrating part of the job? "It's frustrating in editing where you often find yourself saying, `Why the bloody hell didn't I shoot it from that angle, or go for a close-up there?'

"Doing the camera script is a very boring job. My attitude is half and half - you have to have done your homework before you go into the rehearsal stage. You've gut to know what you think the actors should be doing at any particular time in the story and where they should be in the set. Otherwise, all you can say is, 'Let's just kick it around for a while.'

"I start off with little designs of A starts there and moves to this, and the entrances are here etc., and I try and do my camera script after I've rehearsed everything at least once. If you do your camera script too early, things don't work when you come to rehearsals and it restricts the actors.

"I like to keep the camera moving - there's an awful lot of boring television around and you try TV to avoid the 'wallpaper' effect.

"When you've shot it and go into editing, you have to let the editor have his input, just like you let the actors have their input. One plays and discusses with the editor - 'I have shot it with this in mind,' and he'll say, 'Well, that's a load of crap, wouldn't it be better if.. ?' and so on and so forth.

"Boom shadows are very embarrassing but if there was a choice between a shot where the performance was better with the shadow and worse without it, I'd go for the better performance and try to edit round the shadow.

"After the editing, there's the sound dub and we have two days for the location stuff and a day for the studio stuff, which should be fairly simple. Dick Mills adds his splits and splats and then there's the music. "

All the same, Broadcast magazine recently nominated Doctor Who's incidental music to be the worst on television. Chris Clough snorted with disdain when this was brought up - he'd obviously seen the piece too: "The trouble is that the show suffers because all journalists look at their clippings before they actually go and do the story; they end up repeating the same story.

"I think some of the music is not very good, but I've always been pleased with mine. Nothing sounds as awful as library tapes - that's dreadful, instant turn-off."

As to whether he will be returning to the programme, Chris adopted a more serious tone: "I don't know. We'll have to wait and see - it's very difficult to plan these things. I think it's quite easy to get typecast as a director. I'll try to avoid soaps..."


Strange Matters - Pip and Jane Baker Interview (edited)
Doctor Who Magazine No. 137
June 1988


Richard Marson interviews the writers who brought The Rani, the Vervoids, Mel and the Tetraps to Doctor Who, and introduced us all to the Seventh Doctor...

Over the last three years, Pip and Jane Baker have been at the forefront of many significant changes in Doctor Who. They created the Rani and introduced both Mel and the Seventh Doctor, as well as concluding the epic adventure The Trial of a Time Lord. They have both been in the business for quite a while, their credits spanning many television and film productions (except soap operas, which don't interest them). They have chaired the television side of the Writer's Guild and are fiercely proud of their professionalism.

Meeting them is quite an experience. The Bakers are extremely hospitable and seem very receptive to all that you have to say. But they have strong minds and anything they disapprove of or disagree with is ruthlessly pounced upon, critically dismembered and dismissed. For my part I didn't go along with all that they said; however, I have nothing but admiration for their unwavering adherence to their principles.

We started by talking about the script that both the Bakers felt had been their most effective contribution to the programme, episode 14 of Trial of a Time Lord. "It all began with the Vervoids," explained Pip. "We'd been to Spain and on our return we met John Nathan-Turner in a lift at the BBC and he said, 'Where on Earth have you been? We need a story.' So we wrote the Vervoid story and then we were finished as far as we were concerned. We were never part of the decision to make the Trial a format for the season - there was some discussion I believe, but we weren't there. We were told only that the Doctor was on trial in the previous two adventures, and our brief was that we had to provide the Doctor's defence in a story set all within the studio."

"We had a meeting in John's office and both Eric Saward and John wanted a who-dunnit in space," interjected Jane, before Pip continued to explain how they coped with the urgency with which the scripts were needed. "We came to an arrangement where we would write an episode a week and run it down to Television Centre on the Sunday. They would read it on the Monday and phone us back to say proceed.

"After we'd done two we then went in to spend a day with Eric going through and discussing how it fitted in with the rest of the concept. We still didn't know what the outcome of the trial would be - we were never told. The last two episodes were being kept very much a secret.

"We were being asked to put things in for which we were given sort of half explanations - the suggestion that the Matrix had been tampered with for instance. We never really understood why. Anyway, we delivered the scripts and there was this great silence, so we phoned the office and the next thing we heard was that Eric had left the BBC.

"Bob Holmes had died - we didn't know him, but Eric was very upset and emotional about it - Bob had written only about twelve minutes of the last episode before his death." Jane: "Eric phoned us from home and he didn't give us all the details of why he'd left. He'd called us earlier to say that Bob Holmes was having terrible difficulties with episode 14 and that he felt he just couldn't write it."

Pip: "Then Jane had a rather strange conversation with John just after Eric had left. He said, `There's a taxi on its way to you with a script in it. Read it tonight, and come in in the morning:' And he wouldn't say any more. So the taxi came and we discovered it was script 13.

"We went in the following morning and the first ten minutes was just the usual coffee and gossip. But there was another person there as a witness to ensure that John didn't tell us anything that was in script 14 because of copyright difficulties.

"Obviously he wanted us to provide a replacement, but he couldn't tell us how the series was supposed to end! There were thirteen episodes leading up to a conclusion that wasn't there. We said we'd think about it and then John said he wanted it within the week [laughter].

"Chris Clough was already working on Terror of the Vervoids. We went over to Eric's empty office and talked it through - whether we could do it justice -- not just because of the time period, as we had experience of that kind of speed on American series - but because we were being asked to wrap up thirteen episodes. If people have watched it that long there's an expectation that has to be satisfied - this has got to be it.

"We were told that we could have the trial room sets in the studio, which everyone had got bored to tears with, and shoot at locations they'd already found. There wasn't time for us to see them - all they could do was to bring us some photographs and drawings and say, 'This is where it is to be shot.'

We were also worried about what we might do to ourselves professionally! We couldn't put up a little caption at the end explaining we only had X days and didn't know what was supposed to happen. We had some ideas and John leapt upon them and said he loved them. We had three days in the end - two to write and one to type up from our longhand, which we always write in, and collate everything. "

Jane: "It was challenging rather than exciting. We delivered the script on a Tuesday; John and Chris read it and then we had a meeting in an observation room for half an hour. I think the script ran to about thirty-eight minutes. We then took some out and Chris said, `Let me go into rehearsal and see what we can cut there.' You see they were shooting 13 and 14 before the Vervoids. At rehearsal it was still too long.

"After the producer's run we told John to leave us alone to sit down and cut it, and we knew there was going to be heartbreak; because we had to cut four minutes and that meant losing lovely comedy scenes. Some of the actors pretended not to speak to us in rehearsal - they were genuinely a bit hurt.

"Anthony Ainley and Tony Selby suffered the most, because the Master and Glitz were really a sub-plot. They accepted the situation however, although Tony would stand beside us in the studio and give us the line that we'd cut to let us know the gems we'd cast out [laughs].

"We found episode 14 one of our favourites. For the satisfaction of your readers, we've re-introduced all that was cut into our novelisation and given an explanation for the seemingly easy access in and out of the Matrix - no doubt some will nit pick with it, but nobody gave us an alternative explanation.

"When we were writing the novel, I rang Terrance Dicks - whom we don't know - as he was writing the first book. He said he just followed the script, which gave us no clues! Episode 14 worked, we felt, very well. It brought out the best in the actors, or at least the actors gave their best to it and we enjoyed it."

In an interview, Colin Baker is reported to have said he found some of the chopping and changing most confusing in earlier scripts. There was one instant in Mindwarp when he didn't know whether the Matrix was lying or whether he was really supposed to have turned evil. Neither director nor script editor could supply an explanation, either.

The Bakers categorically refused to comment on other writers' work, but said, "In our story, we made clear for Colin how we saw his motivation; and he quickly grasped that. We don't think it was ambiguous at all. For instance, he was meant to destroy the communications unit and he was left in no doubt of that in our script as that's what we were asked to put in though we hadn't been told why.

"In a way, that's fair enough, because obviously John doesn't want things to get out. Like us, he can't understand why these people want to know the plot. If I went to the cinema or theatre to see a who-dunnit, I'd wring the neck of somebody who told me what was going to happen."

Moving on to a certain success, I asked the Bakers if they had any notion of how popular the character of the Rani was to become? Jane replied first. "We hoped it would be a success because we enjoyed writing her. Certainly from the amount of fan correspondence we get, she's popular. "

Pip: "I don't think you think in those terms, though. We may like her but you can never tell how the audience are going to take it. "

Some critics have wondered why the Bakers are so fond of flamboyant dialogue. The harshest critics believe this renders the show incomprehensible; or holds it up to ridicule in terms of believable conversation dialogue. The Bakers were vehement on this point. Pip: "One of the inhibitions, mainly about television, is it tends go tabloid - monosyllabic - and it's become a cult, almost an inverted snobbery.

"If anyone is polysyllabic, they're accused of being pretentious, which is a shame because if you go back to the end of the last century and read Dickens, you can't accuse him of being monosyllabic, and he was writing for a mass audience. It's a shame that something's happened to the working vocabulary nowadays, so that it's gradually being gleaned down to a much smaller range.

"We don't set out to write erudite dialogue. What happens is that first of all you create a character and then you work out how they would talk. Take the Rani - now if you're creating somebody who's supposed to be a superior being, somebody at the apex of all evolution, she cannot start talking, I don't think, in an ordinary way.

"The Valeyard was a Time Lord villain. He had this tremendous intellectual capacity. You've got to give him something that matches that. You're trying to say, `This is a character different from the rest, he can't just mouth mundane chit chat.'

"As we understand it - Eric told us this - the Time Lords have no magic power, all they've got is the ability to think more and use their minds in a way most of us haven't yet evolved to. You've got to demonstrate that."

Jane: "In any case we don't believe in writing down. It's an insult to the viewer. We'd have thought that Doctor Who followers would appreciate that."

Research is a crucial part of their working pattern. Pip: "We quite enjoy that actually - though any scientific data can be faulted. We start with a science fact. The Mark of the Rani came out of the fact that scientists are trying to synthesise the substance released by the brain that causes sleep. If it works, it will be non-addictive and will have no side effects.

"The discovery that animal and plant life share a hormone as a common feature spawned the Vervoids."

Not knowing what actor was playing the Doctor for Time and the Rani was a different matter. "We were well into the story when we were shown a video of Sylvester - we had to find a way of a) regenerating the Doctor and b) a character for him. John asked for a pre-credit teaser. All of us felt we couldn't go straight into the story. If we had to regenerate in this way we needed to start with it, then have a full stop and then start the story. You couldn't open with Sylvester's titles otherwise, it would have looked silly. "

Writing Mel was another special requirement. "We were asked to create it for Bonnie and we tried to give her something to do other than being just a feed. It's very difficult to write for a Companion. The screams weren't necessarily in the script [laughs]!

"We don't believe that you enhance a character by giving them nonentities around them. If you want to establish a principal and make him or her a principal of substance, the Doctor has to have someone of substance to play against. It's a mistake if an actor wants all the good lines - to have a victory over a nonentity is no victory at all. "

For the future Pip and Jane are involved in setting up a hush-hush TV show which they hope will involve Colin Baker, but further than that they're not at liberty to comment. Whether you like their work or not, at least it creates a reaction, which is more than much of the material to be seen on television today.




Philip Martin Interview
Doctor Who Magazine No. 150
July 1989


Philip Martin was born in Liverpool in 1938. He was a professional actor, trained at RADA, but after several television and theatrical leading roles became dissatisfied with his career. After working for two years as an engineer he took over as the Manager of a ballroom/cinema in Preston. It was here that he saw the Steve McQueen thriller; The Thomas Crown Affair, which stimulated him to take up writing.

From the late 1960s he wrote for fringe theatre, Radio 3, and television series such as Z-Cars. He was resident dramatist at the Liverpool Playhouse in 1975; his plays include Dead Soldiers (about alcoholism), A Tide in the Affairs of Women (about middle class women involved in terrorism) and Sambo (about racism).

He also wrote a number of science fiction scripts for television including The Unborn (where a safety officer in a nuclear power plant discovers that his soon to be born son will destroy all life on the planet), The Remainder Man (set the day after the nuclear holocaust) and two episodes of the series Star Cops. He also wrote the classic thirteen part action-adventure series Gangsters, and episodes of Shoestring and Tandoori Nights. He is presently Senior Radio Drama Producer at BBC Pebble Mill. Philip has written three Doctor Who stories: Vengeance on Varos, Mission to Magnus and Mindwarp. I met up with him at Pebble Mill to discuss his feelings about Mindwarp, which he had recently novelised for Target Books.

Doctor Who Magazine: How did Mindwarp come about?

Philip: As you know the show was taken off, and we didn't know which way to go. We went towards comedy.

There was a script meeting with John Nathan-Turner, Eric Saward, myself, Robert Holmes, David Halliwell and Jack Trevor Story. It was basically A Christmas Carol - past, present and future, all done in terms of a trial. Bob Holmes' was the past, mine was the present.

DWM: Were you pleased with the umbrella theme of the season?

Philip: It suffered from being simultaneously commissioned. Bob Holmes died after his second draft, and there were problems with the final story - there were 6 to 7 writers - and we never knew where we were going. Then the script-editor left and when we reached the final episode it was all so confusing I couldn't follow it. And I had been there at the beginning! The final story seemed to have little left of our original idea.

The part of the Valeyard, as I understood it, was in fact the manifestation of the Doctor's final persona. Because Time Lords can only regenerate twelve or thirteen times and the Valeyard was the twelfth manifestation, he couldn't regenerate anymore. He planned to go back and manipulate time and the matrix so he could take the Doctors' lives. I thought this was very interesting and a strong motivation for it all. But then it hit problems with the final story.

DWM: What was your original idea for the story?

Philip: There was someone playing around on a planet, actually using another race to do all their slave labour for them. There was the elite, which was the Mentors, Sil's race. Although the planet did not have a lot of resources they could manipulate the universal stock market to profit and that's how they lived, by investing.

But they were also meddling, and selling arms to anybody. They'd invest in various underdeveloped countries, and underdeveloped worlds - sell to both sides, see who was going to win and make a contract with the winners. It was a form of colonisation. They were also manipulating their biology to provide a means of extending life. Crozier was a genetic genius.

It was really my personal concern about research on genetic engineering which bothered me; we could create any particular form of life we wanted. A soldier class, an intellectual class; change the livestock. There were a lot of serious things in Mindwarp which tended to get lost.

DWM: What were your feelings about the production?

Philip: After the hoo-ha over Vengeance on Varos, perhaps after all the comedy bits were cut out, I think I compensated by saying to myself that I'd put in plenty of comedy. I thought, even if they cut it there'll be some left. In fact Eric Saward edited it more heavily than I ever imagined, diluting my whole conception. New characters appeared which weren't mine.

There were moments which I found - and still find - particularly chilling. For example, when Kiv is put in the body of Peri, and she sits up, with hate, and that deep voice - I think the series should do more of this.

Patrick Ryecart and Brian Blessed were good - but it suffered from problems in rehearsal. Because there was a certain high level of comedy it was almost stylised, which you could see in the way Crozier, Yrcanos and Sil operated. Central to all this should have been a cohesive force which was the Doctor, but in rehearsal, Colin Baker saw how the other actors were playing it, and he started to do it as well. This affected the whole story, the whole balance was wrong, and it just appeared to be a bit of a send-up.

DWM: The Doctor presents as a villain. Was that your intention?

Philip: The Doctor can't really remember what happened because of the way the Time Lords took him out of time, and also because they tried to interrogate him with the brain scan. You don't know why the Doctor is suddenly the villain. The television audience shouldn't know. Does he know what he is doing, or is it a ploy to enable him to gain an advantage?

At certain times the characters think they know what he is doing, but then he isn't. It's a series of dramatic devices but it gives the Doctor and actor interesting things to play. I wish it had come over in a stronger, clearer way.

DWM: Are you currently working on the novelisation of Mission To Magnus?

Philip: I don't really remember the story. I'll have to dig out the script. But it's set in a world run by women, where men are kept undergound. It's also got Sil, the Ice Warriors and someone from the Doctor's childhood, who used to bully him at school.

Interview by Neil Penswick.




Graham Williams Interview
Doctor Who Magazine No. 151
August 1989


Last month Off The Shelf took a rather overdue look at The Nightmare Fair, the first of Target's 'Missing Episodes' series of novels based on untelevised scripts from the original Season 23. This first one was penned by ex-Doctor Who producer Graham Williams, who worked on the latter end of the Tom Baker era.

Graham has now left the world of television and runs his own hotel with his family in the depths of Devon. He still retains links with the series, most obviously by his writing of the script of The Nightmare Fair, originally destined to open Season 23, but dropped when Michael Grade, then Controller, BBC1, decided to "rest" the programme.

My first question to Graham was how did he find himself writing for the programme some six years after finishing his stint as producer?

"It was a phone call out of the blue from John Nathan-Turner, or more accurately his script editor, Eric Saward. They asked if I fancied writing a story and whilst I was thinking up storylines, would I please think along the lines that Douglas Adams and I had thought along when we wrote City of Death, ie tying it into a particular location. In that case it was Paris, here Blackpool. John had a contact at the Blackpool Pleasure Beach and they had offered virtually unlimited help and resources.

"It also tied in with the fact that in these days there was an exhibition of Doctor Who up there - it was all distinctly commercial - absolutely no altruism at all! I was told that if I didn't find all that too inhibiting, could I go to Blackpool with Eric and look around.

"They then, rather nervously, added a further restriction - would it be impossible to work into the script The Celestial Toymaker? Fans were keen for a rematch and the BBC had negotiated the rights to the character. My response to that was 'Yes'. I remember seeing the original transmission back in 1966 but never since, so I hadn't the faintest idea what was what.

"They got the scripts out of the BBC Library for me and I recall there was one episode still on tape and I watched with absolute amazement. It seemed that almost the entire half-hour episode was taken up by a game of hopscotch and I kept thinking that if we devoted as much time to one small section of story, viewers would be rampaging up to Shepherds Bush!

"It's extraordinary watching the different pace of the programme 20 years ago. When I was producing it, I tried to keep well away from the wham-bam Star Wars splatter. I tried to concentrate on character and quirkiness, which the fans hated me for! And here I was now accusing someone else of doing the same. I suppose it's all just fashions in, television.

"I hadn't seen much Colin Baker when I started on the scripts, I suppose four - no, make that five minutes! I've known Colin, though, from previous work he'd done and think he's a damned good actor. He had a commitment to Doctor Who that was absolute. I did like what he was doing. It's quite an acid test recasting a Doctor - I recast Tom Baker every fifteen minutes! It was a love/hate relationship par excellence - I have enormous respect for the man, but he could be just a little bit irritating! But so could I, I'm sure.

"The thing you must think about when recasting the Doctor is firstly, does the actor have the stamina for the part because the schedule is so punishing, and secondly you look at him and think of all the things in a Doctor Who story and then the bottom line must be, `Do you believe this guy could save the Universe?' Colin, I believe, could.

"At some point I remember John Nathan-Turner wanted the script as two fifty-minute episodes but I know I structured the story in my head as a four parter which was what I was used to. Anyway, it certainly ended up as a four parter again, which I prefer. Mind you, it had to be said that 'four armed' is not always forewarned! Each story has what Bob Holmes used to describe as dog legs - episode three is always a bitch. You've got to have everything set up and the interest going during episodes one and two but you cannot blow the gaff until the last episode so part three is often a thinly disguised holding section, with lots of running around.

"It was a few months after I'd finished the work that I learnt that it wouldn't be made after all, but as I was onto other things by then, it didn't seem too bad, just disappointing. The chance to write the novel again just came out of the blue. I'd been asked by W H Allen, when I was producer, to adapt other people's scripts into novels but I'd refused, partly because I'm not a prose writer, either by training or talent, and partly because the money was appalling. No; mostly because the money was appalling!!

"Then they asked me if I'd like to turn The Nightmare Fair into a book. It was an intriguing and challenging idea, and I said yes. It was also the only way these poor old scripts would ever see the light of day! I made no changes from the script though, it's all as I wrote it. The only real difficulty I had was that when we had scripts when I was producing the show, you passed them on to directors, designers and everyone else and their input helped shape your vision into a programme.

"As it had not appeared on television, none of that visual material was provided and I found myself putting in all the stage directions and descriptions. This meant that my first draft was half as long again as the final version so it had to be slightly trimmed. In other words, I elbowed ninety-eight percent of that descriptive, flowery, undying, deathly prose to immense advantage!

"Yes, I enjoyed writing the novel, far more than I thought I would, but whether I'd do any more, we-e-ll. . ."

Interview by Gary Russell.

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